

These changes come from the original developers of the game, they’re not some fan made changes that completely break the game. Some will wonder why Whitehouse felt the need to change the original game at all, considering its all-time great status. Maybe the developers believed some of these features didn’t make the game feel good to play, or they couldn’t finish implementing them in time. It’s hard to say why any of these features were cut in the first place.

He was able to restore bonus rounds, new enemies like a sword swallower and golden monkeys, and even new music thanks to the help of Aladdin’s original composer, Tommy Tallarico, among other changes. With this document, Whitehouse set about creating what he thought was the developers original, uncompromised version of the game.

Among his finds was the original design document - a roadmap developers create early in development detailing their vision. The list of what Whitehouse restored is extensive. He decided to reemploy many of these cut features, essentially creating an all new game. Going through the code, Whitehouse found several assets and gameplay features that were cut from the final game, but still remained in the game’s files. Using the code, contributor Rich Whitehouse was able to rebuild the game for the sake of preservation. The folks at Game History found the complete source code for the game – the foundation for the game’s programming – in their own collection, The Video Game History Foundation. Related: Disney Officially Casts Live-Action Aladdin, Jasmine & Genie
